The game utilizes a "karma" system for manipulating the damage dealt by the player, in that higher karma allows damage to be fully dealt, while lower ones greatly decrease the damage done. The game ends when either all innocents and detectives are killed (resulting in a win for the traitors) or when all traitors are killed (resulting in a win for the innocents and detectives). Detectives can make judgements to help determine who the traitors are.
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As a traitor, the player must try to blend in with the innocents until a good timing for the opportunity to kill every innocents and/or detectives on sight presents itself, or run around going berserk, attempting to kill every innocent and detective on sight until the traitor is killed or every innocent and detective are killed either by him/herself or another traitor. Innocent players must watch for signs of suspicious activity to spot traitors, including following and/or aiming at an innocent. Paranoia is vital to survival in this game of alertness, and isolation from the crowd can have varying effects in gameplay depending on the players who are playing at the place. The innocents and detectives have to try and figure out who among the crowd is a traitor, and kill them before they are killed themselves. In addition, players can purchase various items for a round that can support the player, such as weapons and armor, and some of these items are exclusive to a certain team, more specifically the detectives and traitors. To aid the players in combatting the opposite team, suitcases can randomly spawn in the map, with the large black ones filled with a random ranged weapon and the smaller green ones filled with ammunition for the player's weapons. Detectives also start off with a DNA scanner to be able to track down the killer of the corpse. Detectives can determine who someone was killed by using the DNA Scanner to track down the killer by the wounds on the corpse, and a label appears over their head with the text 'Detective'.Īll players will, at the beginning of the round, start out with a crowbar, but traitors and detectives have the ability to start off with their ranged weapon of choice, alongside a crowbar.
![trouble in terrorist town map pack trouble in terrorist town map pack](https://construct-static.com/uploads/33589/69deaa1c-b814-4f3e-aaf2-abfb70d596cd/r/706/image.png)
![trouble in terrorist town map pack trouble in terrorist town map pack](https://static.wikia.nocookie.net/gmod/images/b/bc/Wiki.png)
![trouble in terrorist town map pack trouble in terrorist town map pack](https://cdn.cnn.com/cnnnext/dam/assets/210927042959-temperature-departure-from-average-monday-live-video.jpg)
Innocents need to survive from danger of traitors who can attempt to blend in and act as innocents. The traitors can all tell who other traitors are, and it's their job to kill every innocents and detective(s). For example, if there are 12 players in a server and all players are about to be assigned, about 7 players would become innocents, 2 players will be a detective, and the rest of the 3 players would be traitors. The distribution of players into the teams depend on how many players are in the server. In the game, players are separated into three uneven teams, innocents (the most numerous, at 62.5% of the total amount of players in the server), detectives (only a few, at 12.5% of the total players in the game), and traitors (less than innocents, yet more than detectives, at 25% of the total players). Around 1,260,000 Trouble in ROBLOX Town! is a ROBLOX recreation of a popular game mode in Garry's Mod (a sandbox physics game), "Trouble in Terrorist Town".